Yes. I hate it as much as I hate Kobe.
basketball-gm is like an upgrade over fbb when it comes to sim leagues I think. When fbb was most popular basketball-gm did not exist.
Ya after being in This sim league i miss fbb its more hands on and i think better as you control more aspects of your team.
Only think that sucked with fast break was the ratings of players which u can edit anyway and they never updated the game so until a couple years ago which i actually havent even checked it out yet but the images look good.
Basketball gm to me is too limited... You cant even change player positions.
Heres an example of a fbb depth chart... And you can see how much more control you have of your team
Here's how to post a DC:
C: 1st String / 2nd String / 3rd String
PF: 1st String / 2nd String / 3rd String
SF: 1st String / 2nd String / 3rd String
SG: 1st String / 2nd String / 3rd String
PG: 1st String / 2nd String / 3rd String
IR: Inactive players: You may only have 12 active players on your roster.
Scoring Options.
1. Option #1
2. Option #2
3. Option #3
Pace: Very Slow or Slow or Normal or Fast or Very Fast
Trap: Never or Sometimes or Normal or Often or Always
Press: Never or Sometimes or Normal or Often or Always
Focus: Inside or Balanced or Outside
Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot. (Fast-Normal-Slow)
Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations. (Outside-Balanced-Inside)
Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.