billy
Miami Heat
Posts: 7,174
Likes: 6,145
Total Bank: 3,050
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Post by billy on Jun 5, 2015 9:05:58 GMT -5
Simulation Settings
Simulations will be done using basketball-gm.
The available player list will be posted shortly.
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billy
Miami Heat
Posts: 7,174
Likes: 6,145
Total Bank: 3,050
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Post by billy on Dec 7, 2015 20:05:43 GMT -5
League now runs on Firefox because of cache errors with Chrome.
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billy
Miami Heat
Posts: 7,174
Likes: 6,145
Total Bank: 3,050
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Post by billy on Dec 7, 2015 23:09:31 GMT -5
Some other notes on how the simulator works:
I've been delving deeper into the sim engine trying to figure out how the game works...
It DOES work iteratively, that means, it actually sims every single game play by play.
The way it sims through the play:
Once possesion of the ball is gained, the first step is to see if there is a turnover.
If there is no turnover, then it picks a shot taker (and possibly an assist-er).
If the shot goes in (shot vs defense ratings), then the next play begins.
If the shot misses, a rebounding roll is then done to see if an Oreb or Dreb will happen.
Home court advantage is a 2.5% bonus to your players ratings. Being on the road is a 2.5% penalty to your players ratings. This means an overall advantage of 5% for the home team.
The engine has a concept of "Synergy" which gives your team a performance bonus in three categories depending on the skill-sets of the guys you have on the court.
On offence you get a big bonus for having at least two 3 point shooters on the court, a big bonus for having at least one ball handler on the court and a big bonus for having at least one passer on the court.
You get smaller offensive bonuses for having as many as 4 three point shooters, having an extra ball-handler, having 1 or 2 extra passers, and having 3 or 4 athletes on the court.
If you don't have a ball handler, 3 point shooter or passer on the court, your team offensive synergy will be penalized.
On defence you get a large synergy bonus for having an interior defender, a small bonus for having a perimeter defender, and a small bonus for having 3 or 4 athletes on the court.
With rebounding you get a synergy bonus for having 1 or 2 rebounders on the court.
The engine is configured so that on average an injury happens every 4 games, although obviously YMMV depending on how the luck plays out. Player ratings, team finances, etc. have 0 effect on whether or not a player gets injured enough to leave the game. The game engine has no effect on the severity of an injury, just whether or not the guy has to leave the game.
There is a whole ton of math for what happens with each teams possession (turnover, shot missed, shot made, shot missed with foul, etc.) that would take a lot longer to go through... let me know if you'd be interested in seeing a broad explanation of how that works.
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billy
Miami Heat
Posts: 7,174
Likes: 6,145
Total Bank: 3,050
|
Post by billy on Feb 1, 2016 12:52:57 GMT -5
The substition system isn't very good yet, but it works evenly for both teams. Often subbing in your highest rated player for the first player that goes out until they recover.
That's what it's important to have a full 2nd unit on your bench. A team without a good backup at one position will suffer (especially pointguard, and big men). As all your starters get subbed out and the next five come in, you'll want to have a ball handler and passer. And you always want good interior defensive guys and rebounders!
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